OUTLINE OF NEW GAME PLAN FOR USAF BY SLIKK (DAVID TAYLOR)

 

I have been working on a Super Pro version of the admin file its very very hi powered. If an object is in the game and it has a weapon it fights no matter what it is! Some of the enemy objects are so lethal you cannot even get with in visual range or you will be dead. The Mobile SAM's are really a threat now. They will go from point A to point B and if you happen to cross paths with them watch out! If you have 10 Mobile SAM's loaded you will have 10 firing at you and not all are radar guided some even have IR missiles so you'll never know what to look for. All the SAM's fire at you too so if you have 8 SA 10's loaded for one SAM battery you better get to duckin & dodgin when they fire at you because you'll have 8 SAM's coming at you. This is as real as it gets no more casually evading the ground threat. This one will get your heart pumping. The AAA batteries will take you out quick too. As far as the AA threat. Their weaponry is more lethal too now it can only take one missile and its lights out you might not survive and no more having a bandit on your six getting shot a bunch of times just to turn around get on his six and kill him even the enemy's bullets have more power. The SS missiles are very dangerous too you'll really want to take these out or you might not have an airbase to land at when you get back from your mission. There are even ground troops now (Foot Soldiers) that fight each other and they have AAA & Stinger missiles for the air threat. Now CAS missions can really have meaning because you'll be helping your ground troops out as well as tanks. Mission designers will have a ball with this one. You could set up all kinds of different Sanrio's with the new ground troops. You'll be able to have all your objects fight each other from Land Sea & Air. Helicopters can now fight each other as well as ground targets. The Navel threat is no joke ether they also have very lethal weaponry don't get too close because they are just as lethal as the new SAM's. Now if you have a few of them loaded theirs no telling how many missiles you'll have coming at you if you get within range. You can even have Navel battles. That's right!The ships can now fight each other you'll have even more types of CAS missions that you can do now. This admin will keep you on your toe's because it's very easy to get killed the enemy is just as lethal to you as you are to them like I said this is as real as it gets! There is also a wide variety of weapons for (ALL) the aircraft including Helicopters & Transports. You can now do transport missions fly a C-17A or an IL-76 and actually drop troops and cargo right from the plane. All of the aircraft will now be available to you all at once to eliminate the need to change skins as much. (All) fighter's & bomber's have a wide variety of weapons to choose from in the loadout screen as well. In the mission Briefing screen you will now be able to tell what the vulnerability is for your target because there is a chart that tells you what the vulnerability is for each target in the game. At the loadout screen you can now look at each weapon's description and tell what type of weapon you'll need and how many you'll need for the mission because the weapons pressure units are right there in the description it take's the guess work out. All of the objects will now be at the right size and have the right names. There is even a new way to design missions! no more placing every single object for every single mission you can now simply place whole city's down all at once then all you have to do is place the key objects for the mission this is (VERY VERY) convenient and will drastically shorten the time it takes to design missions.

BTW I'm calling this version Super Pro because I don't intend for it to be used with the stock missions they wont even work with this one its almost like a whole new game this one is definitely (HARDCORE!!!)

P.S. I have fixed the landing gear problem all of the aircraft in the new admin will now have landing gear.