" MAKING PROFESSIONAL STYLE MISSIONS" By Slikk
Other files you will need. Make Proffesional
Type Missions
Making professional missions that have UAV views of your targets from the briefing screen is VERY complicated to do from scratch but I have made two special files that simplifies it somewhat.
Mission Designer Tips: to make really professional type missions the first thing you do is THINK LIKE THE ENEMY! Defend the target like you really don't want your opponent to win. All my missions start at the hanger and end at the hanger just like they would in real life, Now with that out of the way here goes!
1: You will have to use both the UME & DME first go to the terrain section of the DME then select the region you want to fly in and then scroll through the list of BM Missions. The BM Missions ARE! the cities. BTW it will help very much if you use a world map. Once you have selected your city then go to the UME and put your mission together. (NOTE:) The game has a limit to the amount of objects you can use before the UME crashes.
2: Now that you have your terrain & city Name the mission set the time & weather and SAVE OFTEN just in case the UME crashes!
Then go to the blue structure tab and scroll down and select the sensor object. Place it over one or more of the hangers. These sensors will be used to end the mission once you have made it back to base.
3: Now go to the red structure tab and scroll down and select the "Sensor" object place it over one or more of the ground targets in the mission. We will use this sensor later to view the target from the brief screen.
4: Place all your objects in the mission
5: Go to the mission event tab and set your mission events there are 3 very important events to set!
[1] Designate the target that must be destroyed.
[2] Set your reach condition Example [ IF] Friendly Struct_1(sensor object) to Buick1 goes under 50 [THEN] that would end your mission with a win.
[3] Condition type destroyed [IF] Buick1 is destroyed [THEN] that would end your mission with a loss.
Note: Make sure you put a check by END MISSION.
6: Next go to the pass fail condition and set event 1&2 to things that
must occur. and event 3 to things that must not occur.
7: Now you must cut & paste your mission from the UME folder and put it into the mission folder then go to the DME and hit the A tab located at the top of the program. Then rename your targets. Example: change
EnemyStruct_1 to Target1$$
EnemyStruct_2 to Target2
EnemyStruct_3 to Target3$$$
EnemyStruct_4 to Target4$$$$
What this dose is tell the game witch targets to show in the Target Photos: section (this makes your mission look really professional)
Another really cool thing to do is to give your mission a certain amount of randomness by setting the objects Appearance Percentage to 75, 50, or 25% this makes it so that you never have the same mission twice.
Note: Never change the first objects Appearance Percentage because the rest of the squad follows his waypoints and without hem the planes will crash and or the ground forces wont know how to get to there waypoints.
Also for Friendly planes you can only change the last object in the squads Appearance Percentage because if you have 4 planes in a squadron and the second plane dose not show up for the mission planes 3&4 will not move because they follow plane #2 and if he is not there planes 3&4 will not what to do!
As for SAM's you must not change the first 3 at the SAM Site because the 1st object is the radar the 2nd object is the command and the 3rd is the missile that is launched at you. To me this is very important because this makes it so that you never know how many SAM's are gonna be coming at you it could be 1 or all of them depending on who shows up for the mission.
8: After all that go to the mission section in the DME you can finish setting you weather here if need be.
Then go to the mission side this is were you set the Aircraft to start in and also how you tell the game were to find your Mission Brief Info Example: \Brief\Brief\Brief4 The best way to do this is to go to the Brief folder and simply copy an existing Brief file and change the content's of the INTEL & the MISSION OBJECTIVES: and then rename the file. That way you wont have to set everything else in the file up. To make this work there two files to copy Example: Brief4 and Brief4.brl
Next go to the Mission tab and make sure you mission is in there. The missions section of the DME is where you set up your campaign.
Now with all of that said I am sending this tutorial to McFly along with the files that makes the UAV view work form the brief screen. Hope you guys can get the hang of this:eek: like I said there are a lot of steps to get all this to work but the missions are much much better like this.
Slikk