E-Mail McFly

First patch is now available. DOWNLOAD HERE

CAUTION - The patch overwrites some files including your aircraft.ini's. You will have to re-enter your custom skins and aircraft. You will also loose your pilot data, so back them up.

Here is the Read Me -

Strike Fighters: Project 1 v01.16.03
Readme File

Table of Contents

1. Changes and Fixes
2. Multiplayer Notes
3. Troubleshooting
4. Contacting Customer Support
5. Manual Erratum
6. Known Issues

1. Changes and Fixes


* Medal award screen sometimes crashing to the desktop with a long pilot
name has been fixed.

* The red target designator box being displayed at incorrect position and
not showing where the actual target is on some strike missions has been

* AI aircraft can now engage ground targets.

* Debriefing Weapons Stats page now shows correct record for rockets fired
from rocket pods.

* Attitude indicator for F-100 and F-104 showing incorrect reading when
the aircraft is in inverted attitude has been fixed.

* The following changes were made to the external views: Tower view (F11)
have been fixed. View positions for Shoulder view (F5) and Weapons view
(F9) have been moved back to better show the view object. Fly-by view
(F10) and Tower view have been changed to allow cycling through all other
aircraft. And many of the external views have been changed to remain
after the target is destroyed to show the explosion.

* Problem assigning key command on certain Saitek controllers has been fixed.
Please note that the Mode switch does not work with the game. The Mode
switch button can still be used as a regular button, however.

* Keyboard command remapping screen has been fixed to accept ALT, SHIFT, and
CTRL modifiers correctly. The new screen also allows assignment of joystick
POV hat switch to any command.

* Native support for NaturalPoint trackIR GX has been added. Please visit
their website at http://games.naturalpoint.com to download the interface
program (at least v1.30 is required). You must have NaturalPoint software
open before starting Strike Fighters to use this feature.

* All new set of special effects, produced by Scott Gentile exclusively for
Strike Fighters, has been added.

* Padlock key now toggles correctly even after using a snap view key.

* Snap View Up key (keypad 5) may be combined with other snap view keys to
give intermediate look up view in any direction.

* AI wingmen will now jettison air-to-ground ordnances when engaging in
a dogfight.

* RWR display (available only in F-4E cockpit) works correctly now.

* Roll rate has been increased for all aircraft.

* Debriefing Log no longer groups multiple cannon hits into a single line entry;
each individual cannon hit is now recorded separately.

* Debriefing Log now shows correct number of rounds fired from multiple cannons.

* Campaign no longer assigns night missions to day-only fighters (F-100 and A-4).

* Following three additional services have been added: German Navy
(Marinefliger), Royal Australian Navy, and Argentine Navy.

* C-130 landing gears will now extend correctly.

* Tu-22 having incorrect afterburner thrust value has been fixed.

* B-57 Canberra bombers now carry wingtip tanks correctly.

* Loadout screen can now handle internal bomb bay with multiple bombs properly.

* Overall stability of the game has been improved.

* R and Shift-R no longer crash the game in Dogfight multiplayer mode.

* The Multiplayer Co-op mission briefing now displays the correct mission type.

* Players now start out closer in Multiplayer Co-op mission.

* The Multiplayer Dogfight Hangar screen now shows the correct aircraft image.

* Exiting a Dogfight multiplayer game now shows a more detailed debriefing.

* The wait time for client launch in the GameSpy Arcade has been increased.

* AAA and SAM units now show up properly.

* Skip to next encounter (Alt-N) always returning "Enemies are near!" bug is

* Aircraft upgrade text now shows up on the Campaign debriefing screen.

* Mercenary campaign now saves the available funds correctly.

* Mercenary campaign no longer receives automatic aircraft upgrades; you now
must purchase your new aircraft on the loadout screen instead.

* Loadout menu flickering on some video cards has been fixed.

* Campaign start screen crashing to desktop on some sound cards has been fixed.

* VMFA-531 campaign erroneously "upgrading" to F-100D has been fixed (already
affected campaign must be restarted from the beginning).

* Menu music volume no longer returns to default setting after exiting flight.

* MiG-17F having incorrect engine thrust value has been fixed.

* All rocket pods are now aligned better with A2G gunsight.

* A-4B/C/E 3D external models with misplaced polygon on the fuselage have
been fixed.

* Aileron response to input has been improved for all aircraft.

2. Multiplayer Notes

* The manual is out of date regarding how to connect through GameSpy.
You now must connect externally through GameSpy Arcade. The Strike Fighters
installer should have installed the GameSpy Arcade program.
If not, the latest version can be downloaded from here:


* Different versions of the game are incompatible in multiplayer play, so
please be sure that everyone has upgraded the game to the same version.
The patch to the latest version should be downloaded automatically whenever
you connect through the GameSpy Arcade.

* Strike Fighters allows you to customize data. For multiplayer sessions,
various security checks are implemented to prevent players from playing
using data sets that are different from other players.

Whenever possible, the host machine automatically transfers the latest
data if any discrepancies are found between players' data sets.
However, due to the file size, not all data can be transferred by the game.
When data files are found to be incompatible, that player is prevented from
playing the game until he or she exits and installs the same data as the one
used by the host. However, even without the latest data set, that player can
still join any session and chat.

For Dogfight Mode, incompatible data only affects the player with the different
data set; the host can still launch the game normally. The data check is done
in the Hangar screen, and the FLY button is simply disabled for the player who
has data incompatible with that of the host.

For Co-op Mode, the data check is performed in the Co-op Mission player
assignment screen. If a player has incompatible data, he or she cannot select
flight assignments. This prevents the host from launching the game, since all
players must be assigned before the host can launch a cooperative mission.

If you are unable to play due to incompatible data sets, chat with the host
to see what data he or she has. Try to obtain the same data to make your game
compatible. The following section summarizes what data files are checked and
transferred by the game, and what must be downloaded and installed before you
can play in a multiplayer session:

(1) You must have all of the same aircraft that are installed on the host
machine. If you are missing any aircraft installed on the host system, you
cannot play. Note, however, that you can have additional aircraft installed
on your system without experiencing any problems; your custom aircraft simply
won't appear in the aircraft selection drop-down menu.

(2) Data files can be different, as long as the host and all players have the
same aircraft installed. For aircraft already installed on your machine,
key aircraft data are checked (such as the flight model and damage model data).
If any differences exist, the host automatically transfers data to your system.

(3) Both you and the host must have the current terrain data installed.
If the terrain currently in use is not installed, or the host or you have
different terrain files, you are prevented from playing. Like aircraft, you
may have additional, unused terrains installed without any problems.

* The host controls all Gameplay options for a multiplayer session.
However, you can set your own Graphics, Sound, and Control options.
The only exception is the Terrain Mesh Detail option in the
Graphics section. In multiplayer mode, this is always set to LOW.

* In Co-op missions once the host accepts the players' flight
assignments, the session is closed. No other player can join.
Private Dogfight session via GameSpy is also closed once it
is launched. In contrast, Public Dogfight mode always remains
open, and players may join games in progress at any time.

* You may experience problems connecting if you are behind a firewall
and/or NAT proxy.

* Direct TCP/IP connections are not supported by the in-game user interface,
and it is recommended that you connect on the Internet through a matchmaking
service such as GameSpy. You may, however, still connect directly through
TCP/IP by typing the following from the command line:

>FlightSim -join:[xxx.xxx.xxx.xxx] -n:[callsign] -c:[c]

where [xxx.xxx.xxx.xxx] is the IP address of the game to join,
[callsign] is your callsign, and
[c] is an optional number 0-15 representing your color.

Host can start the session normally, or it can also start using the following
command line:

>FlightSim -host -s:[sessionname] -g:[g] -n:[callsign] -c:[c]

where [sessionname] is the name of the game session, and
[g] is the game type (0 = dogfight, 1 = co-op)
[callsign] is your callsign, and
[c] is an optional number 0-15 representing your color.

3. Troubleshooting

Troubleshooting Tips

Before installing the game, please try the following:

- Close all other applications.
- Verify that your system meets the minimum system requirements.

If you are experiencing difficulties in getting the game to run,
please try the following solutions:

- Obtain the latest drivers for your video and sound card.

- Obtain the latest version of Direct X from:


- Install the latest game patches from:


- Please refer to the readme.txt included on your game CD.

- Run scandisk and defragment your drive.

4. Contacting Customer Support

Before contacting us, please have the following information available:

- Computer brand, model, and processor speed
- Amount of RAM (system memory)
- Operating system and version
- Make and model of your video and audio hardware
- Version of Direct X installed on your system

Contacting Customer Support

For more assistance, call the Strategy First Customer Support staff:

Phone: (514)844-2433 Monday - Friday 9am-6pm EST
Fax: (514)844-4337 Attn: Support

For fast and efficient solutions to your technical issues, please use
our Web Support Form:


For all other comments or suggestions, contact us by sending an email to:


5. Manual Erratum

* Easy Ammo usage setting: Only gun rounds are available in infinite
numbers. Missiles, bombs and rockets are still limited.

* Autopilot does not disengage on mouse movement as stated in the manual;
it disengages on flight controller input (may it be joystick or keyboard)

* The Waypoint cycle commands (W and Shift-W) only work with navigational
waypoints, and does not work on any of the take-off or landing waypoints.
When starting a mission on the ground, you must reach the first waypoint
(or press Alt-N) before you can use these commands to cycle waypoints

* Gun Group Cycling keys described in the manual are not mapped to the
[ and shift-] keys as described in the manual. These keys are remapped
to the Ripple interval commands instead.

* AIM-7 missile in Easy Weapons setting does not lose track of their target
even if the radar lock is lost.

* None of the aircraft modeled in the game carry countermeasures systems
(such as Flares, chaff or ECM).

* The RWR display act as a second radar screen when the Radar Display option
is set to Easy.

* Medal record is not available in the Pilot record screen.

6. Known Issues

* The user may experience slow downs and reduced performance when playing
on ATI video cards.

* The RWR display present aboard the F-4E Phantom II may not display
properly on certain ATI video cards.

* When launching mission with Mission Start Position set to "Near target",
player may sometimes get hit by an enemy plane right from the start.

* FAC aircraft does not show up in campaign's Close Air Support missions.

* The Shift-Insert key (attempt to acquire current visual target on radar)
only works when radar display options are set to Easy.

* The Mk. 20 Rockeye II bomb is acting as a regular bomb, and not as a
cluster bomb.

* The planes do not collide with anything except the ground.

* Drag chutes is not implemented.

* Automatic Action Camera (F12) is not implemented.

* The Ctrl-W key (set selected waypoint as visual target) is not implemented.

* Password protection for LAN multiplayer sessions is not implemented.

* When playing in a multiplayer session, the missiles may not be visible
to the host player.

* RWR display does not work during multiplayer.

* When playing Reconnaissance missions in multiplayer Co-op mode, mission
status is marked as succeeded from the beginning.

* When a player leaves a multiplayer Co-op game, he leaves a message of
friendly fire and all of its external stores floating in the air.